$ ./dangerdeep
Stack trace: (5 frames)
0x806e732 in ./dangerdeep at faulthandler.h:129
0x8069548 in ./dangerdeep at mymain.cpp:57
0x8069668 in ./dangerdeep at list.tcc:73
0xb7b3b6a5 in __libc_start_main at ??:0
0x804f621 in ./dangerdeep at start.S:122
$
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Same here.
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$ build/linux/dangerdeep
Stack trace: (5 frames)
0x425b83 in at faulthandler.h:129
0x41d41a in at mymain.cpp:57
0x40ab56 in at stl_list.h:429
0x7f3a093c4ead in __libc_start_main at ??:0
0x40c981 in at ??:0
=====
Build system is Debian Wheezy, amd64, gcc 4.6.2-9.
Yeah, got it running :-) I had to use the option --datadir.
$ build/linux/dangerdeep --nofullscreen --datadir data
data directory set to "data/"
Vendor: Tungsten Graphics, Inc
Render: Mesa DRI Intel(R) Ironlake Desktop
Version: 2.1 Mesa 7.11.2
GLSL: 1.20
[Good] :-) OpenGL Version: 2.1.x
...
Thanks so much, that worked!