#105 1.11.19: Mod data doesn't loads correctly

closed-fixed
nobody
None
5
2012-05-09
2012-05-09
Pumo
No

I've noticed on latest DLE-XP version, that it loads just part of the mod data when loading a mission with mod.

When loading ASE models, it just loads the global models of the mod (mods\missioname\models), but not per-level models (mods\missioname\models\levelxx).

Also, on 1.11.16 it loaded mod textures almost right (although unfortunately it only loaded per-level textures), but now on 1.11.19 it doesn't loads any mod textures at all, not global, not per-level.

-

As a side note, a good way to test the mod data loading functions for both global and per-level textures would be Pumo Mines Level 3.
As textures, most level wall textures of level 3 are on its respective per-level folder, but the door, water and lava textures are global,
while regarding ASE models, level 3 features global models for the crates, barrels and stuff, and per-level models for the trees and the tranmission tower for the terrain. Pretty good for testing. :)

Discussion

  • Pumo

    Pumo - 2012-05-09

    A quick correction!
    1.11.19 loads some global textures (like lamps) but not global nor per-level door textures.

     
  • karx11erx

    karx11erx - 2012-05-09
    • status: open --> closed-fixed
     

Log in to post a comment.

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:





No, thanks