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#2874 1.18.52: Fog changes opacity/density when firing smoky weapon

Windows
closed-fixed
nobody
None
5
2015-06-30
2015-06-30
Pumo
No

When firing a weapon that emits smoke particles (like missiles), fog becomes a bit thickier/opaque as long as the missile smoke is being rendered.

It goes back to normal when there's no smoke.

Discussion

  • karx11erx

    karx11erx - 2015-06-30

    That is because the smoke particles are much bigger than you can see with your eye, because they are very transparent at their borders. However, the hardware "sees" it, and puts a fog effect on it.

    You may want to turn "disperse smoke" off - smoke looks better w/o that setting anyway.

     
  • Pumo

    Pumo - 2015-06-30

    OK, I disabled "disperse smoke" just in case.

    However, after some more tests, it seems it's not really related to the smoke effect as a thought.

    I noticed that foggy segments looks more foggy/opaque when displaying missile view or mini-map view, so it's rather related to the hud.

     

    Last edit: Pumo 2015-06-30
  • karx11erx

    karx11erx - 2015-06-30
    • status: open --> closed-fixed
     
  • karx11erx

    karx11erx - 2015-06-30

    Good observation. Fixed. Update will be released tomorrow.

     

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