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From: <_Hyde_> . <_h...@pr...> - 2007-11-23 18:32:12
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Replying to all now :D Hey evyerone... I'd love to help you guys out with whatever I can... I have not done any XBOX development and I don't know much about the system's architecture either... I do, however, have access to an XBOX that I could use for development (if needed). I've done lots of programming before and some emulation projects (aNESe - Another NES Emulator). Any pointers that would help me get started with XBOX emulation are greatly appreciated :) ----- Original Message ----- From: "Aaron "Caustik" Robinson" To: Martin Subject: Re: [Cxbx-devel] Hello Date: Mon, 19 Nov 2007 12:00:17 -0800 Hope so, too. Was talking to a friend the other day, and he is going to start working on pieces of the emulator. We were talking about the benefits of building a plugin system for the graphics, input, GUI, etc. The modular style worked really well for N64, etc, emus -- so it's probably a really good approach. It's been hard to fit in time, but every little bit helps so we'll just keep making progress :) On Nov 18, 2007 11:47 AM, Martin <mar...@ya...> wrote: Hi you might know me as the dude who got Battlestar Galactica to show some graphics, i just wanted to say hello to everyone and i hope we can get the ball going and give cxbx the progress it deserves. Looking forward to hearing from you all. Regards, Martin_sw __________________________________________________________ G=E5r det l=E5ngsamt? Skaffa dig en snabbare bredbandsuppkoppling. S=F6k och j=E4mf=F6r hos Yahoo! Shopping. http://shopping.yahoo.se/c-100015813-bredband.html?partnerId=3D96914325 -----------------------------------------------------------------------= -- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Cxbx-devel mailing list Cxb...@li... https://lists.sourceforge.net/lists/listinfo/cxbx-devel ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Cxbx-devel mailing list Cxb...@li... https://lists.sourceforge.net/lists/listinfo/cxbx-devel --=20 Over 2 Million Holiday Gift Ideas - Take a Look! mail.com shopping at http://mail.shopping.com/?linkin_id=3D8033174 |
From: Aaron \Caustik\ R. <ca...@gm...> - 2007-11-19 20:00:31
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Hope so, too. Was talking to a friend the other day, and he is going to start working on pieces of the emulator. We were talking about the benefits of building a plugin system for the graphics, input, GUI, etc. The modular style worked really well for N64, etc, emus -- so it's probably a really good approach. It's been hard to fit in time, but every little bit helps so we'll just keep making progress :) On Nov 18, 2007 11:47 AM, Martin <mar...@ya...> wrote: > Hi you might know me as the dude who got Battlestar > Galactica to show some graphics, i just wanted to say > hello to everyone and i hope we can get the ball going > and give cxbx the progress it deserves. > > Looking forward to hearing from you all. > > Regards, > Martin_sw > > > __________________________________________________________ > G=E5r det l=E5ngsamt? Skaffa dig en snabbare bredbandsuppkoppling. > S=F6k och j=E4mf=F6r hos Yahoo! Shopping. > http://shopping.yahoo.se/c-100015813-bredband.html?partnerId=3D96914325 > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Cxbx-devel mailing list > Cxb...@li... > https://lists.sourceforge.net/lists/listinfo/cxbx-devel > |
From: Martin <mar...@ya...> - 2007-11-18 19:47:41
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Hi you might know me as the dude who got Battlestar Galactica to show some graphics, i just wanted to say hello to everyone and i hope we can get the ball going and give cxbx the progress it deserves. Looking forward to hearing from you all. Regards, Martin_sw __________________________________________________________ Går det långsamt? Skaffa dig en snabbare bredbandsuppkoppling. Sök och jämför hos Yahoo! Shopping. http://shopping.yahoo.se/c-100015813-bredband.html?partnerId=96914325 |
From: Aaron \Caustik\ R. <ca...@gm...> - 2007-11-04 02:40:57
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Thanks for the update! On 11/2/07, John DIson <lo...@ma...> wrote: > > Hi guys, > > I'a very busy right now... but I still would like to continuie Cxbx... I > will hopefully find some time on this weekend to look into the code and > remind myself about all the stuff. > > I will publish the code I have to you as soon as possible... may take some > days, but I will do so... so stay tuned ;) > > Bye > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Cxbx-devel mailing list > Cxb...@li... > https://lists.sourceforge.net/lists/listinfo/cxbx-devel > |
From: John D. <lo...@ma...> - 2007-11-02 18:27:17
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Hi guys, I'a very busy right now... but I still would like to continuie Cxbx... I will hopefully find some time on this weekend to look into the code and remind myself about all the stuff. I will publish the code I have to you as soon as possible... may take some days, but I will do so... so stay tuned ;) Bye |
From: Aaron \Caustik\ R. <ca...@gm...> - 2007-10-21 23:39:00
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Hey guys, First off, welcome to the mailing list. Hopefully it becomes fairly active. The more discussions we have the better we can flush out what needs to be worked on, and we'll be able to get this thing playing games :) Cxbx was, in the past, always a High Level Emulator. We intercept API calls, and then do the best we can to emulate them accurately. This is very fast, but has it's own set of problems. Generating function signatures, handling LTCG (link time code generation), converting between formats, etc. There were always certain situations, sometimes really hairy ones, where HLE was difficult to work with. For example, Halo accesses certain memory addresses directly in order to manipulate the GPU. This particular issue was handled using exception handlers which modify the CPU context - but that may not be the ideal solution. I have not though a lot about LLE in Cxbx, but I would like to consider it as part of Cxbx 2.x. I wanted to start a thread to discuss it. Does anybody have any thoughts about LLE? How would it work? Whats an example situation where it would be really useful? Kingofc, I know you have done some significant work in this area. I am not familiar with how you did it, though. Can you describe it? Also, where is your source code available? caustik |
From: Aaron \Caustik\ R. <ca...@gm...> - 2007-10-10 01:53:31
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