2007-12-15 0.5.0
- implemented locales. (almost) every text can be translated to other languages (game messages, error messages, dialogs, names of items and characters). this makes creating dialogs a little bit more complex, but I hope it's worth the effort
- implemented toggle delay also for fullscreen toggling. otherwise faster computers would switch more than once on a single key press
- quit dialog: any other key than ESC resumes game
2007-10-28 0.4.5
- improved quest system. available player dialogs may depend on completed quests
- quadratic font maps. this saves about 94% of texture memory for each font map, because we had to resize them to power of two dimensions
- special objects can be marked as non passable with the solid keyword
- event system to trigger special events like teleporting the player, changing the map through a dialog or changing the player image
- theme support for maps. no more butterflies in the desert :/
- switch to cmake for makefile generation
- don't load footprints texture if footprints = 0 is set
- start coordinates for world and player editable through config file
- several code improvements