From: Freddy B. <fre...@ho...> - 2002-12-02 14:01:24
|
Hi Michael! Sorry, that I answer so late. >I have tried CsGL in Mono. For now it doesn't work. The reason >for this is that Mono has not implemented Windows.Forms yet. Why does GsGL need Windows.Forms? I thought OpenGL is platform-independent. Why does ist then need a special GUI? >I had asked this question to Lloyd on the sourceforge forum And dou you have the link to the thread in the forum, where your question stand? >and he said that it might be possible to use the GtkSharp library to >do windowing instead of the Windows.Forms, But why need CsGL a special GUI for Windowing? With GLUT you can in C/C++ program platformindependent - and you don't need any GUI. Why do you need it for CsGL? I think, it is the job of the CsGL-Team to create OpenGL-Bindings, so that it run on every platform. And it is the job of the GUI-Teams (like Gtk#, Qt#, etc) to integrate it in thier GUI. Thats the same like in C/C++: OpenGL is with GLUT platformindependent. And if you want, you can integrate it in your Gtk+-, Qt-, FLTK- or Fox-programs. But why is it so hard unter C# ? >Since GtkSharp requires the use of making everything static, it is >really annoying to work with. For this I have now asked the Gtk#-Team under http://lists.ximian.com/archives/public/gtk-sharp-list/2002-December/000627.html why it is so. >Maybe, Lloyd can shead some light on the issue. I hope so. Thanks. Greatings BL-Freddy _________________________________________________________________ Messenger - Wer in Echtzeit kommunizieren will, lädt den MSN Messenger. Cool, kostenlos und mit 3D Emoticons: http://messenger.msn.de |