From: Lloyd D. <ll...@ga...> - 2002-05-29 19:50:46
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Hi fellow user, I have a question to submit you before doing some work in my own way. 1st: on OpenGLContext: --------------------------- I am currently rewritting the basic object in managed C++ this because: - it is much cleaner and easier to access/debug OS specific feature - I am commited to because it will greatly help me for (coming) OpenGL extension mmhh.. It appear I will make a few modification to OpenGLContext object. does it bother some of you ? what I plan: Remove access to PIXELFORMAT descriptor structure (it is not mulitplatform and who knows ?...) Instead I will let the user the opportunity to set: - RGBA or COLORINDEX mode - DOUBLEBUFFER or not - support GDI or not - color depth - z-buffer depth is that ok for you ? any comment ? btw I will try to let you create context on printer and bitmap.... 2nd on OpenGLControl: --------------------------- here it is more a fact than a question, I just let you know that I plan to make a per thread automatic instanciation of OpenGLContext by the OpenGLControl. Though I have some hesitation to add, instead, an "Ungrab()" method (in the context), but I believe I can't (I can't rememeber but I believe I already test it without success) |