Hey all,
I'd got a fairly decent 3D Math library done. There still might be some
bugs in it but it seems to work okay for how I am using it.
http://www.exocortex.org/csgl/Exocortex.Geometry.zip
It contains the following classes:
Transform3D
- an OpenGL compatible 4x4 matrix class
- includes most matrix operations
Point3D
- x, y, z
- includes most vector/point operations
Quaternion
- w, x, y, z
- includes most common Quaternion operations
If someone wants to include it in CSGL that is cool with me.
Cheers,
-ben houston
4th Year Cognitive Science/Neuroscience
Carleton University, Ottawa, Canada
( be...@ex... / 613-266-0637 )
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