Hi guys there is an update of CsGL (yeah again),
so, what's news ?
a.. the OpenGLFont and OpenGLTexture2D are now ContextLocal, alloc once, =
use on any context easily...=20
a.. the GDITextureFont has a nicer output=20
a.. about 40 new safe function=20
a.. a new related project GLViewer
the new porject (which I write tool) is (in my opinion very nice) a =
generic 3D model viewer, this mean you could either write SimpleGLModel=20
//---
public MyModel : SimpleGLModel
{
public override Draw()
{
glSomething();
}
}
and that's it, the viewer could display it, dynamically loading your =
dll... I think it could help...
you could also write an IGLModelReader interface, put the dll in =
bin/filters, and the viewer will suddenly become
able to open your file format
that's it, enjoy and give me your feedback....
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