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From: Lloyd D. <ll...@ga...> - 2002-06-15 06:34:07
|
some people had no display with 1.3 I "fix" it. It is due to an incorrect return of DescribePixelFormat, so my DisplayType structure has wrong value. I can't do nothing about that but I remove a conditional test before swapping buffer. I also ship a VS.NET project. Update the FAQ and improve the build process of NeHe example. you could build it with "make" or "run.bat" and with or without ResBuilder (the resource builder) |
From: Ben H. <be...@ex...> - 2002-06-14 02:57:31
|
J's archive is now posted here: http://www.exocortex.org/OneGiantPackage.zip I'll keep it up for about a week or so. Cheers, -ben http://www.exocortex.org > > -----Original Message----- > > From: csg...@li... [mailto:csgl-users- > > ad...@li...] On Behalf Of jnsmith > > Sent: Thursday, June 13, 2002 12:55 PM > > To: csg...@li... > > Subject: RE: [Csgl-users] Compiling NeHe apps. > > > > How big is your pipe on the download end? I could zip up the files (the > > NeHe > > tutorials) and send them to you - they're each about ~500KB when the > CsGL > > .dll's and everything are included (the generated debug .exe's are > > trivially > > small compared to the .dll's), and there's one for each lesson 2-9,11 > and > > 17, for a total ~5.5MB. > > > > -j. > > > > > > > > _______________________________________________________________ > > > > Don't miss the 2002 Sprint PCS Application Developer's Conference > > August 25-28 in Las Vegas - > > http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink > > > > _______________________________________________ > > Csgl-users mailing list > > Csg...@li... > > https://lists.sourceforge.net/lists/listinfo/csgl-users |
From: jnsmith <jn...@ut...> - 2002-06-13 16:56:37
|
How big is your pipe on the download end? I could zip up the files (the NeHe tutorials) and send them to you - they're each about ~500KB when the CsGL .dll's and everything are included (the generated debug .exe's are trivially small compared to the .dll's), and there's one for each lesson 2-9,11 and 17, for a total ~5.5MB. -j. |
From: Lloyd D. <ll...@ga...> - 2002-06-13 13:40:22
|
glad you appreciate. send me a link ? .... ;-) you make me think that ship a VS.NET project should to be on the list of things I have to do, one day... Subject: [Csgl-users] Compiling NeHe apps. > I'm a new user and just debugged and compiled lesson 02. If there's anyone > who downloaded the most recent files (6/12/2002) and owns the Visual Studio > .NET (7) environment here's what you do: > .... |
From: Lloyd D. <ll...@ga...> - 2002-06-12 22:31:32
|
HI Eric, mmh.. I cannot really understand your problem.... a major change,to answer your question, is that I rewrite most low-level object in managed C++ about your screenshot, it just show the console, without problem. do you mean the example application didn't show ? (what is your console behind, by the way ?) could you be more explicit ? do you try ALT+TAB ? maybe the application form is somewhere, hidden by your other app ? I have no idea of your problem... |
From: <Eri...@fs...> - 2002-06-12 21:24:41
|
Hello. I cannot seem to make your CSGL v1.3 work. I have been successfully using a previous version (0.9.1) for some time now with no problem. What has changed here? I have tried all of the samples, and they all have the same result. It seems that the OpenGLControl is not painting properly. Here is a screenshot: ( any ideas??) (Embedded image moved to file: pic27171.pcx) |
From: jnsmith <jn...@ut...> - 2002-06-12 18:55:31
|
I'm a new user and just debugged and compiled lesson 02. If there's anyone who downloaded the most recent files (6/12/2002) and owns the Visual Studio .NET (7) environment here's what you do: (1)Download all the zip files from sourceforge. (2)Unzip all into a single file (just to keep track of them). (3)Run the .bat inside of libinstall just for kicks. *******NeHE******** (4)Open a Windows Application C# Project <--- MUY IMPORTANTE!! (5)Add all the .dll's (references) within the lib file (next to libinstall on the extraction), I'm brand new to C# ... these things look like debug projects so DO NOT set the "Copy Local" variable to false, there are occasional conflicts and a small (oft reported) bug in VS.NET. (6)Add Existing to the project and add the Common.cs and Lesson02.cs files. (7)Search through the Common.cs and comment out all the delegate calls to LoadIcon OR don't comment them out and figure out how to get the LoadIcon member to load the app icon. (8)ctrl-F5 and it should run. MANY MANY THANKS TO LLOYD DUPONT ET AL. -j smith. Data Visualization Lab Molecular Cytometry Unit Department of Infectious Diseases UTMB Galveston |
From: Lloyd D. <ll...@ga...> - 2002-06-12 15:14:24
|
you could download here: ftp://ftp.sgi.com/opengl/opengl12.zip a lot of examples. this are C example but you should be able to easily translating them into C# oh, I found only one quadric example. I attach it here. maybe I will try to rewrite it in C# too and add ity to next version, it's is a good idea. |
From: R.Livsey <R.L...@ca...> - 2002-06-12 15:03:29
|
Hi, Does anyone have any examples of using quadrics with CSGL? Ive gone through all the examples included but none cover quadrics, so Ive been looking at nehe etc and their tutorials, but cant get them to work :) Cheers. R.Livsey Incutio Web Developer [ PHP | Perl | mySQL | Java ] w : cache-22.co.uk e : R.L...@ca... / Ri...@in... |
From: Lloyd D. <ll...@ga...> - 2002-06-12 04:51:07
|
a.. all 1.1 OpenGL & GLU call now implemented. b.. correct (& safe) implementation for the 2 provided OpenGL extension. c.. there is a basic doc provided (mainly describing C++ object now). d.. the webdemo work locally, launch webdemo.html in <csgl>/examples/NeHe. |
From: Yoshikawa, K. <yos...@ka...> - 2002-06-03 23:48:09
|
help *********************************************************** Kazuhide Yoshikawa Kajima Corp. E-mail yos...@ka... url http://www.kajima.co.jp/ *********************************************************** |
From: Lloyd D. <ll...@ga...> - 2002-06-03 09:55:28
|
I have put incorrect file on sourceforge. they could work ok, but I am not completly sure. I had just put a new complete version now,=20 again, sorry... |
From: Lloyd D. <ll...@ga...> - 2002-06-02 16:25:02
|
Hi fellow users.. I made an update to CsGL tonight. well, there is no new feature. But all foundations were rewritte in managed C++, much easier to = maintain. it even remove one very mysterious though apparently not = harmfull bug, but who knows... And I need your help, I have written a tool to create OpenGL extension = for CsGL in 10 minutes, but now I need header (.h), sample, = specifications, examples of extension use. could anyone send me such = materials ? any contribution would be wellcome... btw I ship now a .cpp and VB.NET example. for .cpp it was not a big = deal. but for VB I had to add a new utility class, but it work well now, as = far I can tell... |
From: Lloyd D. <ll...@ga...> - 2002-05-29 19:50:46
|
Hi fellow user, I have a question to submit you before doing some work in my own way. 1st: on OpenGLContext: --------------------------- I am currently rewritting the basic object in managed C++ this because: - it is much cleaner and easier to access/debug OS specific feature - I am commited to because it will greatly help me for (coming) OpenGL extension mmhh.. It appear I will make a few modification to OpenGLContext object. does it bother some of you ? what I plan: Remove access to PIXELFORMAT descriptor structure (it is not mulitplatform and who knows ?...) Instead I will let the user the opportunity to set: - RGBA or COLORINDEX mode - DOUBLEBUFFER or not - support GDI or not - color depth - z-buffer depth is that ok for you ? any comment ? btw I will try to let you create context on printer and bitmap.... 2nd on OpenGLControl: --------------------------- here it is more a fact than a question, I just let you know that I plan to make a per thread automatic instanciation of OpenGLContext by the OpenGLControl. Though I have some hesitation to add, instead, an "Ungrab()" method (in the context), but I believe I can't (I can't rememeber but I believe I already test it without success) |
From: Lloyd D. <ll...@ga...> - 2002-05-29 07:39:13
|
mmhh.. NeHeModel is in comon.cs. I don't know how you try to build..... but you should build any example like this csc /r:csgl-opengl.dll common.cs lessonXX.cs did you do that ? |
From: Elias M. <el...@ro...> - 2002-05-29 03:37:32
|
I am having problems installing the program. I have all the required = stuff installed yet when I try the demo files out, as in try to compile = them, I get the following two errors: "lesson02.cs:error CS0246:The type or namespace name "NeHeApp" could not = be found(are you missing a using directive or an assembly reference?)" As well, "lesson02.cs:error CS0246:The type or namespac name "NeHeModel" could = not be found(are you missing a using directive or an assembly = reference?)" I installed the program and am trying to run the example programs. I am = using windows xp and have the necessary files. My build line includes = the /r:csgl-opengl.dll So why am I getting these errors and how do I go about remedying the = situation? Thanks for your time. Cheers, Eli. |
From: Lloyd D. <ll...@ga...> - 2002-05-21 15:54:19
|
the corrupted files problem on soureforge is now fixed. sorry ;-) |
From: Lloyd D. <ll...@ga...> - 2002-05-20 17:53:31
|
Hi guys there is an update of CsGL (yeah again), so, what's news ? a.. the OpenGLFont and OpenGLTexture2D are now ContextLocal, alloc once, = use on any context easily...=20 a.. the GDITextureFont has a nicer output=20 a.. about 40 new safe function=20 a.. a new related project GLViewer the new porject (which I write tool) is (in my opinion very nice) a = generic 3D model viewer, this mean you could either write SimpleGLModel=20 //--- public MyModel : SimpleGLModel { public override Draw() { glSomething(); } } and that's it, the viewer could display it, dynamically loading your = dll... I think it could help... you could also write an IGLModelReader interface, put the dll in = bin/filters, and the viewer will suddenly become able to open your file format that's it, enjoy and give me your feedback.... |
From: R.Livsey <csg...@ca...> - 2002-05-11 19:33:45
|
> > Here is the following dump to the console when I try to run > the torus > > example. > > > > C:\Documents and > > Settings\Unbeliever\Desktop\csgl.1.1.bin\examples\others>torus.exe > > > > Unhandled Exception: System.IO.FileNotFoundException: File > or assembly > > name Syst em.Windows.Forms, or one of its dependencies, was > not found. > > File name: "System.Windows.Forms" > > > > Fusion log follows: > > mmhh.. > looks like your environment is not properly set for C#/.NET. > System.Windows.Form is a default microsoft assembly for GUI > component (Frame, Button, ..) > Cheers that was it. Been using the Beta version on VS.NET and am waiting to receive a working copy of the full version from MS - last one I had wouldn't install. Updated the Framework and it works fine now, although it has broken VS.NET! :( Will just use it with editplus and csc until I get VS working again. Cheers - have now worked through the tuts and have a good grasp of it, should be fun working with it on this project :) R.Livsey Incutio.com Web Developer [ PHP | Perl | mySQL | Java ] w : cache-22.co.uk e : R.L...@ca... / Ri...@in... |
From: Lloyd D. <ll...@ga...> - 2002-05-11 06:36:21
|
> Here is the following dump to the console when I try to run the torus > example. > > C:\Documents and > Settings\Unbeliever\Desktop\csgl.1.1.bin\examples\others>torus.exe > > Unhandled Exception: System.IO.FileNotFoundException: File or assembly > name Syst em.Windows.Forms, or one of its dependencies, was not found. > File name: "System.Windows.Forms" > > Fusion log follows: mmhh.. looks like your environment is not properly set for C#/.NET. System.Windows.Form is a default microsoft assembly for GUI component (Frame, Button, ..) could your compile/run any program from your command line ? could you compile compile/run with Form like this one ? // --- compile & run ----- csc t.cs && t // ---- t.cs source ---- using System.Windows.Forms; class Test : Form { public static void Main() { Application.Run(new Test()); } } // -------- if yes and your problems remains I am puzzled !... f not try to set the following env var (and set them acording to your system) (do you have latest version of .NET by the way ? between RC1 and final release namespace System.Winforms became System.Windows.Forms) PATH=C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705\ |
From: R.Livsey <csg...@ca...> - 2002-05-10 20:15:21
|
[appologies if another copy comes through - sent one from the wrong account before] Hi, when I try and run any of the example programs, or any which I try and make from the tutorials, they crash with a System.IO.FileNotFoundException. Here is the following dump to the console when I try to run the torus example. C:\Documents and Settings\Unbeliever\Desktop\csgl.1.1.bin\examples\others>torus.exe Unhandled Exception: System.IO.FileNotFoundException: File or assembly name Syst em.Windows.Forms, or one of its dependencies, was not found. File name: "System.Windows.Forms" Fusion log follows: LOG: Post policy reference: System.Windows.Forms, Version=1.0.3300.0, Culture=ne utral, PublicKeyToken=b77a5c561934e089 LOG: Attempting download of new URL file:///C:/Documents%20and%20Settings/Unbeli ever/Desktop/csgl.1.1.bin/examples/others/System.Windows.Forms.DLL. LOG: Attempting download of new URL file:///C:/Documents%20and%20Settings/Unbeli ever/Desktop/csgl.1.1.bin/examples/others/System.Windows.Forms/System.Wi ndows.Fo rms.DLL. LOG: Attempting download of new URL file:///C:/Documents%20and%20Settings/Unbeli ever/Desktop/csgl.1.1.bin/examples/others/System.Windows.Forms.EXE. LOG: Attempting download of new URL file:///C:/Documents%20and%20Settings/Unbeli ever/Desktop/csgl.1.1.bin/examples/others/System.Windows.Forms/System.Wi ndows.Fo rms.EXE. Any ideas what is causing the problem? Thanks. -- R.Livsey Incutio.com Web Developer [ PHP | Perl | mySQL | Java ] w : cache-22.co.uk e : R.L...@ca... / Ri...@in... |
From: R.Livsey <R.L...@ca...> - 2002-05-10 20:10:35
|
Hi, when I try and run any of the example programs, or any which I try and make from the tutorials, they crash with a System.IO.FileNotFoundException. Here is the following dump to the console when I try to run the torus example. C:\Documents and Settings\Unbeliever\Desktop\csgl.1.1.bin\examples\others>torus.exe Unhandled Exception: System.IO.FileNotFoundException: File or assembly name Syst em.Windows.Forms, or one of its dependencies, was not found. File name: "System.Windows.Forms" Fusion log follows: LOG: Post policy reference: System.Windows.Forms, Version=1.0.3300.0, Culture=ne utral, PublicKeyToken=b77a5c561934e089 LOG: Attempting download of new URL file:///C:/Documents%20and%20Settings/Unbeli ever/Desktop/csgl.1.1.bin/examples/others/System.Windows.Forms.DLL. LOG: Attempting download of new URL file:///C:/Documents%20and%20Settings/Unbeli ever/Desktop/csgl.1.1.bin/examples/others/System.Windows.Forms/System.Wi ndows.Fo rms.DLL. LOG: Attempting download of new URL file:///C:/Documents%20and%20Settings/Unbeli ever/Desktop/csgl.1.1.bin/examples/others/System.Windows.Forms.EXE. LOG: Attempting download of new URL file:///C:/Documents%20and%20Settings/Unbeli ever/Desktop/csgl.1.1.bin/examples/others/System.Windows.Forms/System.Wi ndows.Fo rms.EXE. Any ideas what is causing the problem? Thanks. -- R.Livsey Incutio.com Web Developer [ PHP | Perl | mySQL | Java ] w : cache-22.co.uk e : R.L...@ca... / Ri...@in... |
From: Lloyd D. <ll...@ga...> - 2002-05-03 06:39:17
|
a.. version 1.1 released=20 b.. what you all wait for without daring to ask: a Document-view = update of CSGL. Commit me to make a lot of change. This new architecture = lie mainly on 2 new object GLView, an OpenGLControl, displaying the new = OpenGLModel object.=20 It also have built in navigation feature.=20 c.. A document (that is OpenGLModel) could be see on a lot of = different view at the same time this lead me to create ContextLocal = object, an object wich transparently manage OpenGLContext local instance = of any object, and one of its most valuable subclass: DisplayList.=20 d.. a new example (./examples/OO) which is quite unfinished now, but = provide a nice skeleton of model viewing application.=20 help you to go very rapidly in OpenGL code test without bothering with = all init/GUI/etc.. stuff=20 e.. now in binary distribution there is lib and libinstall directory = (respectively build with make and make install commands). The first one = is an anonymous assembly (which cannot be installed and should lie in = you application directory), the other one has a strong name and could be = installed with the install.bat provided=20 f.. Paul Michael Saunders (nu...@bi...) take the SDL project = project under his responsability, and could now be found at = http://cs-sdl.sourceforge.net=20 g.. a sample, unfinished, implementation of OpenGL extension=20 h.. Sad news, Jan Nockeman is too busy and leave the project, thank = you and see you later Jan=20 i.. I remove OpenGLException.AssertGL() and break it into 2 part:=20 a.. OpenGLException.Assert(), which test only OpenGL error=20 b.. SystemError.Assert(), which test win32 error=20 this for maintenance reason.=20 j.. and of course the classical debugging & website updates=20 |
From: Julien A. <ni...@fr...> - 2002-04-23 14:36:36
|
I don't really know why yet but the bug I had with textures on my laptop disappeared with 1.0. I tried every NeHe sample and they all work fine although a lot of them flicker wildly and seem to eat every cpu cycle they can (maybe a thread priority issue). Great job ! Julien Adam -----Original Message----- From: csg...@li... [mailto:csg...@li...] On Behalf Of Lloyd Dupont Sent: Monday, April 22, 2002 9:53 PM To: csg...@li...; csg...@li...; mon...@xi... Subject: [Csgl-news] CSGL update Hi folks. I update CSGL just now. This is a minor update in code quantity but a big one in code quality. Here are the changes: 1. CSGL is only shipped for OpenGL now. 2. CSGL is now a signed assembly provide with an "install.bat" file which could install/uninstall it 3. CSGL is shipped with it C# doc (though it is an awfull doc system, in my humble opinion) 3. lot of debugging, particularly with Dispose() method 4. OpenGLControl is easier to create with a personalized PIXELFORMAT, just overwrite CreateContext() method 5. ScreenForm work well now, no flickering and cooperate with other of it kind ! and simpler code 6. of course the traditional site update http://csgl.sourceforge.net for all this reason I call this release "1.0", as it is preety complete. the next lacking step are (and contributor wellcome as I don;t really work fulltime on it now...) 1. adding OpenGL extension 2. provide VS.NET and NAnt buid file Hope you will enjoy. Cheers, Lloyd _______________________________________________ Csgl-news mailing list Csg...@li... https://lists.sourceforge.net/lists/listinfo/csgl-news |
From: Florian H. <ho...@li...> - 2002-04-22 22:47:17
|
Nice update! The final touch it needed. I'm looking forward to trying it = again on my project. About SDL: As C# is currently only available in windows platforms, the = cross platform capability of SDL seems obsolete. Anyways, it might = become of interest when mono (www.go-mono.com) is finished. Whats the state of the last version? Any big things missing? I might do the maintance if get enough time and if nobody else wants = to.... -florian |