Hey, thanks for the reply. I'll stick to that version then :) I find on GitHub it...
Hello Sebastian, Sorry for answering so late. Fact is that I never had any involvement...
Hello John, I see that for this project, the Git access is enabled (git clone git://git.code.sf.net/p/cs-prolog/code...
See also: https://github.com/jsakamoto/CSharpProlog/tree/refactor/be-independent...
Hello Jason, Sorry for the delay in answering, I just returned from a two-weeks holiday...
For what it's worth, with some generous commenting out of incompatible sections (mainly...
So I'm looking to run a Prolog interpreter within the Unity game engine for implementing...
So I'm looking to run a Prolog interpreter within the Unity game engine for implementing...
So I'm looking to run a Prolog interpreter within the Unity game engine for implementing...
Hi John, First, thank you very much for the quick reply. This project must be something...
Dear Jason, Unfortunately I do not have a Mac, nor was I in a position to test C#Prolog...
Tried this same thing on Windows as well. Same error. Could this be related to the...
I'm also encountering this problem in version 3.2. In my case, I compiled the .dll...
I have changed the license scheme into LGPL
I will sort that out. I have no experience with git(lab) but I will look at it.
Yes, I am willing to consider that. I will come back to that soon.
Hello Dzmitry, No, not at the moment. You will have to do that yourself, I'm afraid,...
Could you put code under less restrictive license like LGPL or MPL?
Is it possible to construct prolog tree in C#? I mean instead parsing cat(tom). ?-...
yep. would be great source appeared in git repo somewhere, better on gitlab.
Dear Paul, is it possible to have read-only access to the primary git repository?...