From: res <re...@gm...> - 2005-07-20 14:33:16
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On 20.07.2005 09:39, Jorrit Tyberghein wrote: > 5) How difficult would you say it is to write 3D graphics code for > Linux, compared with the Windows platform? I think if you use OpenGL there's not much difference in writing graphics code - except for some platform-dependent stuff like initialization or interaction with windowing system. But for that there are wrapper libraries that allow cross-platform OpenGL setup. [I do suspect that for more advanced development on Windows better tools may be available, e.g. glIntercept. But then, I didn't use BuGLe, so someone who did - or even tried both GLI or BuGLe - can comment on that.]= -f.r. |