From: <ki...@us...> - 2012-02-21 16:41:21
|
Revision: 37647 http://crystal.svn.sourceforge.net/crystal/?rev=37647&view=rev Author: kickvb Date: 2012-02-21 16:41:11 +0000 (Tue, 21 Feb 2012) Log Message: ----------- Manual improvements Modified Paths: -------------- CS/trunk/docs/texinfo/appendix/apimod20.txi CS/trunk/docs/texinfo/content/io_scene_cs/tutorial.txi Modified: CS/trunk/docs/texinfo/appendix/apimod20.txi =================================================================== --- CS/trunk/docs/texinfo/appendix/apimod20.txi 2012-02-21 16:38:51 UTC (rev 37646) +++ CS/trunk/docs/texinfo/appendix/apimod20.txi 2012-02-21 16:41:11 UTC (rev 37647) @@ -67,7 +67,8 @@ and related classes. @item -The lighting and shader systems have received many fixes and improvements. +The render managers, the lighting and shader systems have all received many fixes +and improvements. @item The shaders have been split in the directories @file{data/shader} for the global @@ -75,7 +76,10 @@ the shader weaver, and @file{data/shader-old} for the previous shaders. @item -Many new shaders have been added. See in @file{data/shader}. +Many new shaders have been added, such as the @samp{sky} shader implementing the +Perez luminance model, the @samp{clouds} shader implementing a Perlin noise, and +the @samp{fake_sss} implementing a fake sub-surface scattering. See in +@file{data/shader} for the other additions. @item A new @samp{deferred} render manager has been added, implementing deferred shading. @@ -127,11 +131,6 @@ @code{CS::Debug::iDynamicSystemDebugger}). @item -Switched by default to the @file{Bullet} library instead of @sc{ode} for the -physical simulation. The @sc{ode} plugin will not get further support anymore, -and will be removed in some future. - -@item Many additions and fixes to the @ref{MeshObject Animesh, Animesh mesh}. Many additions are about optimizations of the morphing and display processes. @@ -151,10 +150,6 @@ blending nodes. @item -The logic of the animation blending nodes has been changed, and the nodes work -now in bind space instead of bone space. - -@item Added some default template classes for the creation of new animation nodes (see the header file @file{cstool/animnodetmpl.h}). @@ -219,9 +214,20 @@ be put in some @sc{cs} namespace. @item +There has been many additions, fixes and other work performed on the configure +system. + +@item Extended support and usage of unit testing with @sc{cs}. @item +There have been many fixes and updates for platform support, especially for the +ARM platform. + +@item +There has been many updates and fixes to the documentation. + +@item Made memory blocks dump more useful in @code{ptmalloc}. @item @@ -287,7 +293,7 @@ Completed removal of old event system. @item -Completed removal of @samp{thing} plugin. However, you can now convert your +Completed removal of @samp{thing} mesh plugin. However, you can now convert your previous @samp{thing} meshes using @file{genmeshify}. @item @@ -302,6 +308,10 @@ code. @item +Removed the following canvas: @samp{sdl}, @samp{caca}, @samp{xextshm}, +@samp{ddraw}, @samp{softx}, @samp{memory}. + +@item Removal of @file{instmesh} and @file{bezier} meshes as they are not that useful and instmesh isn't working that well either. @@ -330,25 +340,18 @@ @itemize @bullet @item -There has been many additions, fixes and other work performed on the -render manager, renderers and shaders. These are too numerous to mention. +Switched by default to the @file{Bullet} library instead of @sc{ode} for the +physical simulation. The @sc{ode} plugin will not get further support anymore, +and will be removed in some future. @item -There has been many additions, fixes and other work performed on the configure -system. Too numerous to mention. +The logic of the Animesh's animation blending nodes has been changed, and the +nodes work now in bind space instead of bone space. @item -There have been many fixes and updates for platform support. Too numerous -to mention. - -@item @file{perl} and @file{java} plugins are now disabled by default. @item -There has been many updates and fixes to the documentation. Too numerous -to mention. - -@item When building an application with ``statically linked plugins'' (usually by utilizing the @samp{LinkStaticPlugins} Jam rule) @sc{scf}'s automatic scanning for plugins was ``magically'' inhibited. This behaviour has been abandoned; @@ -379,9 +382,6 @@ of individual @sc{sv} names). @item -Extensive removal of dead and old code. - -@item Optimisation @file{lighter2} by not doing transparency-computation of shadowrays if path is fully unoccluded or fully occluded. @@ -397,4 +397,8 @@ @item Avoid crashes when encountering a corrupt @sc{png} images. + +@item +Extensive removal of dead and old code. + @end itemize Modified: CS/trunk/docs/texinfo/content/io_scene_cs/tutorial.txi =================================================================== --- CS/trunk/docs/texinfo/content/io_scene_cs/tutorial.txi 2012-02-21 16:38:51 UTC (rev 37646) +++ CS/trunk/docs/texinfo/content/io_scene_cs/tutorial.txi 2012-02-21 16:41:11 UTC (rev 37647) @@ -369,13 +369,17 @@ @item All lamps are exported as simple point light sources @item +Limited support of the camera properties +@item +Limited support of the material properties +@item No support for portals @item No support for terrains @item No support for particles @item -No support for colliders and physical properties +No support for colliders, physical properties, and iBodySkeleton @item No support for trees of armatures: only the root armature is exported, not the children ones This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |