From: Genjix <ge...@gm...> - 2007-09-23 00:40:51
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Hi! So now I have blender exporting my second uv layer as=20 <renderbuffer name=3D"other" components=3D"2" type=3D"float"> <e c0=3D"0" c1=3D"-1" /> ... </renderbuffer> How exactly can I modify the shader <material name=3D"rabbit"> <shader type=3D"ambient">character2</shader> <shader type=3D"ppl">character_bump2</shader> <shadervar name=3D"tex diffuse" type=3D"texture">rabbit</shadervar> <shadervar name=3D"tex normal" type=3D"texture">plain.nor</shadervar> <shadervar name=3D"specular" type=3D"vector4">0.5, 0.5, 0.5, 0.1</sha= dervar> </material> for this to use the second uv set for the normalmap instead of the usual on= e? Thank you! On Friday 21 Sep 2007, res wrote: > =C2=A0Sure, but you'd need a custom shader (one that doesn't use the norm= al TCs > for the normal map). > > =C2=A0Or redo your texture mapping... the "more space for more detail" is= n't > that relevant for normal maps; they don't have to have the same density > everywhere (but obviously you'll also get less normal mapping detail in t= he > lower density mapping). The mirroring is the bigger issue. > > =C2=A0But there are also workarounds for mirroring. I think duplicating t= he > vertices on a split border are one way ... tho not sure. Google a bit > around. > > =C2=A0-f.r. > > > ----- Urspr=C3=BCngliche Nachricht ----- > > Von: Amir Taaki > > Gesendet: 21.09.07 00:59 Uhr > > An: CS developers and users list > > Betreff: [CsMain] second uv set for normalmaps > > > > Hello, > > > > I have a mesh which is making very optimised usage of texture space. Al= so > > certain polygons get more space where more detail is needed meaning that > > 2 > > polygons of equal size don't necessarily get the same amount of space on > > the > > uv map. Another quirk is that mirrored uvs are used. > > > > This is all very bad for normalmaps. Is it possible to specify a second > > uv set > > with optimised fair uvs to use for my normalmap like what is done with > > lightmaps? > > > > Thanks. > > > > -----------------------------------------------------------------------= =2D- > > This SF.net email is sponsored by: Microsoft > > Defy all challenges. Microsoft(R) Visual Studio 2005. > > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > > _______________________________________________ > > Crystal-main mailing list > > Cry...@li... > > https://lists.sourceforge.net/lists/listinfo/crystal-main > > Unsubscribe: > > mailto:cry...@li...?subject=3Dunsubscribe |