From: toolscripts <too...@to...> - 2005-06-05 18:20:54
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Object is all the defaults, thing, with lighting etc. I will try the genmesh option next time. I havn't tried with cal3d actually yet ( just blend2cs, the version right before the latest). Bookeater > Message: 2 > Date: Sat, 4 Jun 2005 19:47:13 +0200 > From: Jorrit Tyberghein <jor...@gm...> > To: cry...@li... > Subject: Re: [CsMain] Maps or Cal3d Alpha Texture > Reply-To: cry...@li... > > On 6/4/05, toolscripts <too...@to...> wrote: > > How would I make blend2cs mark a texture (PNG) to use it's alpha channel. > > Right now it is black where it should be clear. Or how do I set it in the > > map by hand? > > This is automatic. If it is black then something else is wrong. On > what type of object are you using this PNG? Is there lighting? > > > > In cal3d meshes, is it possibe to use the alpha channel too? Do I set > > something in the cal3d xml file? > > Should work fine. > > Greetings, |