From: Jorrit T. <Jor...@uz...> - 2003-05-07 06:23:04
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Neil Mosafi wrote: > Hi there, > > I think I'm doing something wrong, or ommiting something, when setting > up portals... > > Got two rooms (thing meshes). Used CreatePortal(iSector) on the > appropriate iPolygon3D instance to make a portal to the other room, > and did the same backwards. The portal's there cos I can walk through > the wall and back. However, it appears like all the other walls > (iPolygon3Ds) - the other sector is not getting rendered and I'm > getting the material I assigned to all the polygons in thing... kinda > like a hidden exit I guess! > > Is there something else you need to set (or unset) when creating the > portal? I've tried setting the Material to NULL but I get a core > during Engine->Prepare() I need more information. Like part of the source code that creates the two sectors and portal. Greetings, -- ============================================================================== Jor...@uz..., University Hospitals KU Leuven BELGIUM "Woof?" -- (Terry Pratchett, Moving Pictures) ============================================================================== |