From: Anders S. <and...@st...> - 2002-03-20 17:20:11
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I don't think the phyztest-example has any collision response implemented. At least I haven't got it either. I'm not sure if anyone is working on the physics right now, but I'm _really_ interested in this too. > I am interesting in CS as a 3D physics and rendering > engine to do a bowling simulation. The best example > of this in CS appears to be phyztest, but it does not > function correctly for me. The 'string' object works > great, but none of the objects collide with each other > or the wall, as seems to be the intention. I am > currently looking at the problem to see if its just > related to my build, but it certainly does not work > right 'out of the box'. > > In the documentation I saw references to SOLID, which > is a very nice collision detector that would fit well > into CS. The docs also mentioned that the physics > engine was under development and that Ben Sprague was > working on it, although I didn't see him in the > developer list. > > Is anybody currently working on this aspect of CS? I > would like to contribute to the project, my goal being > that when some object was loaded into CS it would > automatically (if enabled) have a physical body > connected to it so you could throw it around, have it > bounce off things, etc.. > > Is anybody else currently working on or interested in > this? > > --Chris > > __________________________________________________ > Do You Yahoo!? > Yahoo! Sports - live college hoops coverage > http://sports.yahoo.com/ > > _______________________________________________ > Crystal-main mailing list > Cry...@li... > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:crystal-main- > re...@li...?subject=unsubscribe |