From: Nicolas W. <nic...@la...> - 2004-02-06 09:31:45
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> This is because when crossfire goes to load/save a map, the server > stops all other processing until that action is complete. > > In practice, any map can have this problem. But if the maps are > smaller, then in general, it is less likely that as much stuff will get > piled on them. <snipped some parts out> Ok, so would 3 or 4 25x25 maps instead of that big one be all right? (talking about unique tiles, total map size would be 31 if i put walls + 2 grasses around, but only 25x25 unique tiles) or should i even go down to 15x15? i could set a low reset time, too, to avoid using up memory... or on the opposite a high one, so less swap in/out... Didn't think of the loading/saving delay, indeed. Nicolas 'Ryo' |