When monsters follow a player to the exit, the next
player to enter the map may be killed easily. One
solution would be making it so monsters led to exit
should return to (or close to) where they were before
chasing the player.
Right now, a monsters starting point isn't recorded, but
that would be easy to change.
My bigger concern could be a case like this:
Player enters map. Hits monster with range attack (Arrows,
spells, whatever). Monster comes towards player, player
goes up exit, monster returns to old location, repeat.
But the problem of monsters being near entrances (being
lured/left there) and zapping players that enter is a problem.
So coming up for a good fix on this may be a bit more
difficult.
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This has to be carefully considered.
Right now, a monsters starting point isn't recorded, but
that would be easy to change.
My bigger concern could be a case like this:
Player enters map. Hits monster with range attack (Arrows,
spells, whatever). Monster comes towards player, player
goes up exit, monster returns to old location, repeat.
But the problem of monsters being near entrances (being
lured/left there) and zapping players that enter is a problem.
So coming up for a good fix on this may be a bit more
difficult.