A simple approach is to have a spell that hints at how valuable is the most valuable item in a map. Some Nethack-ish roguelikes give you such a hint when you enter a floor, letting you know whether there's some super nice loot to look for.
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I'm not sure I'd like that. How could we hide treasures in this case?
Also, searching is part of the game, for me...
A simple approach is to have a spell that hints at how valuable is the most valuable item in a map. Some Nethack-ish roguelikes give you such a hint when you enter a floor, letting you know whether there's some super nice loot to look for.