From TODO:
- Allow monsters to be randomly generated on a map
without generators (ie,
orcs show up in forests or whatever.) Uses this as
an option to use instead
of the existing random encounter code.
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This would actually be somewhat nice to do on the
bigworld maps, so long journeys may have some dangers.
Maybe related to the weather code?
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Well, it could work just like monsters spawning in tibia. Probably "spawner" object, with objects in inventory, and values of how often new object is created, what is the randomn range from the spawner object, in which object can apear. Also, how many of created objects must be on map for spawner to stop creating new objects.
This way spawner with range=5, food=3, time=180 and 2 goblins and orc in inventory would be creating new monster (66% goblin, 33% orc) up to 5 tiles away, each 3 minutes, and would stop creating monsters after reaching 3 created monsters. Of course it should continue creating monsters, after someone kills some or all of them.
Just my proposition.