Menu ▾ ▴

#893 Riverside Manor soft-lock

2.x
closed
nobody
None
Other (Please Specify in Description)
5
2022-10-29
2021-07-22
rock808
No

We found a possible soft-lock when working around riverside_manor and riverside_under maps. The key for MarksSpecialDoor (near middle bottom of riverside_manor map) vanishes once used, so if a player goes to riverside_under for an extended period of time, and riverside_manor map resets, they will be locked in.
One suggested solution was to put a creator/destructor object under the door, which is triggered by a button just inside the small hallway for anyone stuck back there it will reopen the door. Because this is part of a special quest, I hate to have this door open any longer than it has to be, so I'm not a fan of this solution.
Another solution could be to set one of the exits coming back up, to exit out to the unused well in the far upper right of the riverside_manor map, while not allowing entry back in to the well, bypassing the door altogether on the way back up. I'm not a big fan of this either, since having exits that don't go both ways is not the best solution, and VERY unexpected for the players. New players could get very worried what they are seeing is a common behavior.
After more thought, I think I am leaning more to replacing the current door with a door or gate that doesn't go away, but only opens for a short amount of time... like standing on a button. From the outside, a character needs to have MarksSpecialKey and from the inside standing on the button. Both will not remove the door/gate, and keep it open only a short time. I think when I fiddled with the map shortly, my limited map skills didn't let me see a way to apply a KEY and also set a button CONNECTION, so I'm opening this bug report for someone with better map skills / ideas to tinker with it. -- and at least we don't forget there IS soft-lock potential here.

Discussion

  • Nicolas Weeger

    Nicolas Weeger - 2022-07-17
    • status: open --> patched
    • Server: --> Other (Please Specify in Description)
     
  • Nicolas Weeger

    Nicolas Weeger - 2022-07-17

    This should be fixed by 86cd35e67826b5a06897f70de5e952d312707193 which makes both maps part of the same reset_group, so they will reset together instead of one after the other.

    Thanks for the bug report :)

     
  • Nicolas Weeger

    Nicolas Weeger - 2022-10-29
    • status: patched --> closed
     

Log in to post a comment.