In Darcap's Throwing Gallery (/darcap/darcap/circus/wurfbude) and Shooting Gallery (/darcap/darcap/circus/shooting), players with levitation skill can get into the mechanisms in the backend. In the throwing gallery, the player can get into the teleporter system on the edge and get to the taped socks without paying for them (haven't tried spells back there, though. The only way out might be starvation.) This appears to be due to the slowdown and mover effects intended to prevent access only affecting walking movement.
We need a way to disambiguate between thrown items and cheeky players. Maybe something like a player mover or something.
There is also the possibility that FLY_HIGH and FLY_LOW separate this enough.
Need to investigate further.
EDIT: I can cast spells in the teleporter area, but the throwing gallery won't let the player in with a set of stolen taped socks. Instead I can hit all the dummies by abusing the right-side diagonal, dumping the monsters into the far-right hole and not lose the socks.
Diff:
Patched in r20481
My testing indicated the fix worked. Closing.