The problem was the artifact-handling code wants a negative damage number to determine a value to set to, as opposed to a positive value, which it interprets as a modifier for an item that normally has a damage value.
For now, I adjusted gloves, boots, and gauntlets to do this for now. I feel this is counterintuitive, so maybe we should change the handling code in the future.
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Should be fixed in r20546.
The problem was the artifact-handling code wants a negative damage number to determine a value to set to, as opposed to a positive value, which it interprets as a modifier for an item that normally has a damage value.
For now, I adjusted gloves, boots, and gauntlets to do this for now. I feel this is counterintuitive, so maybe we should change the handling code in the future.