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#812 Sale of unidentified magic items results in sale based on value of magic item's value.

None
closed
None
5
2018-06-26
2015-11-30
SilverNexus
No

I was experimenting with other factors in the game (class/race combos) on r20110, and made interesting discovery when selling items with one of those characters.
When selling unidentified magic items, the shopkeeper pays you as though its value is the value of the item it actually is, rather than the item it appears to be.

For example, I sold 19 unidentified bronze daggers for 4 plat, 3 gold, and 9 silver. I also sold 1 unidentified dagger of Poisoning for 5 plat and 2 silver.

Shouldn't unidentified items be sold for the value of the item they are most likely to be (the vanilla, nonmagic version?), rather than the item they are?

Discussion

  • SilverNexus

    SilverNexus - 2015-11-30

    In addition, I sold 18 unidentified bronze small shields for 1 plat, 1 gold, and 7 silver. I then sold 1 unidentified bronze small shield of Great Mass for 3 plat, 1 gold, and 8 silver.

     
  • Kevin Zheng

    Kevin Zheng - 2015-12-02
    • status: open --> analyzed
    • assigned_to: Kevin Zheng
     
  • Kevin Zheng

    Kevin Zheng - 2015-12-02

    Thanks for the report. This is a bug I introduced while refactoring some of the shop code. There are probably some more special cases that haven't been ironed out; that will likely not happen until the next time I take a closer look at the code.

     
  • SilverNexus

    SilverNexus - 2018-01-03

    Should be fixed in r20535.

     
  • SilverNexus

    SilverNexus - 2018-01-03
    • status: analyzed --> patched
     
  • SilverNexus

    SilverNexus - 2018-01-16

    Seems to be operating as intended, closing.

     
  • SilverNexus

    SilverNexus - 2018-01-16
    • status: patched --> closed
     

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