#667 Invisible barrier in Gothwolte's volcano

maps (84)

Within /pup_land/ancient/volcano/volcano.2, a player can move through the map as normal on the first pass.

However, when attempting to pass this map a second time in the same instance (i.e. before the map resets) the player will be stopped on the second bridge as you move away from the switch which changes the direction the player takes (when the switch is set to take the south passage). The 'barrier' seems to cover all tiles immediately around the bridge except for the path to the west. The result being the player is left along a short path, with no ability to escape (perhaps other than to attempt suicide in the lava).

I've attempted this three times across two instances of the map; it appears to be consistently reproducible.


  • Kevin Zheng

    Kevin Zheng - 2013-08-30
    • Group: 1.12 --> 1.x_trunk
  • Kevin Zheng

    Kevin Zheng - 2013-08-30

    This bug was confirmed with the latest server, map, and client. When passing through the maps the second time, the player gets stuck between the two bridge squares. On my client, movers delay all server-side commands, so I was unable to leave (even as DM).

    Map editor reveals a set of invisible spikes that block the player from moving. Still investigating how to fix this issue, though.

  • Kevin Zheng

    Kevin Zheng - 2014-03-15
    • status: open --> analyzed
    • assigned_to: Lalo Martins --> Kevin Zheng
  • Kevin Zheng

    Kevin Zheng - 2014-07-24

    Other issue is to reconsider how movers are implemented; since they're on the server side the player is forced on the movers, decreasing their 'speed' value, which causes the server to ignore all commands sent.


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