Another new cloud:
Rain is a 'harmless' cloud in the sense that it does no damage.
For the player: It acts as a negative enhancer for fire magic, it will reduce the duration of and prevent you from casting ring of flames.
For monsters: "fiery" monsters (defined as monster->is_fiery(), orbs of fire, efreets, etc) will take a small amount of damage from the cloud, shaved by AC. They'll also avoid rain clouds above shallow water, unless they can swim/are amphibious or flying/levitating.
For environment: dissipating rain clouds will leave behind shallow water on empty floor tiles (1 chance in 5, lower if there is lava nearby, higher if there is deep water nearby). If there is already a shallow water tile there, there's a 1 chance in 5 (on top of the initial check) if increasing it to deep water. It will never increase deep water in such a way that the player would drown, though it can drown some monsters (who will, as mentioned above, avoid shallow water with rain above it).
Once again, would appreciate "<X> is really wrong and breaks things" comments.
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