#181 More God Flavor

diffs vs svn
Hammer Bro.

One of the common complaints seems to be that most gods lack personality. This is hopefully a step toward alleviating that; now there are a handful of more flavorful welcome messages that each god can greet you from when you load a character. If anyone thinks of more, feel free to expand upon them. Ideally, if we get enough of these, we can have them weighted by rarity or piety tiers, but I think character logons are infrequent enough that even a few different messages per god would spice things up (for a while). As it stands, I no longer even notice the welcome messages.


  • Hammer Bro.

    Hammer Bro. - 2009-05-29

    More God Welcome Messages

  • David Lawrence Ramsey

    Most of these additions sound very good to me. I have concerns about two of them, though:

    "Banish the unholy!" for TSO: This makes me think of the unholy Banish spell. Possibly use "cast out" instead of "banish"?

    "Chaos brings change." for Vehumet: This could be confusing, since Vehumet is not a chaotic god. Possibly use "destruction" instead of "chaos"?

  • jpeg

    jpeg - 2009-05-30

    Some of them are really good (I love Kiku's!), but a few others seem unspecific ("Death and destruction") or don't fit the assigned god (Vehumet: "chaos brings change" - huh?)

    dpeg, did you see this?

  • jpeg

    jpeg - 2009-05-30
    • assigned_to: nobody --> dploog
  • Hammer Bro.

    Hammer Bro. - 2009-05-31

    These messages can definitely be changed as appropriate. I mostly wanted to get the multiple-welcome-messages foot in the door, but I'm certainly not an expert on the current gods; most of 'em I haven't even used past the third rank of piety (ironically, Kiku included). After enough thinking I managed to get an average of 3 for each god, which is a start at adding variety but will relatively quickly fade out of attention. I'm hoping others will contribute, although it's surprisingly difficult to come up with multiple appropriate messages for some of the gods. (And it's surprisingly difficult to restrain myself with Xom.)

  • dpeg

    dpeg - 2009-05-31
    • priority: 5 --> 6
  • dpeg

    dpeg - 2009-05-31

    jpeg: no, I didn't see it. (Been abroad for a week.)

    I second the general drift. Here are my two cents of comments worth:
    * The greetings should go to a text file (as the unique speech does).
    * The chances need not be uniform.
    * Several greetings are not ideal, as mentioned.

    Therefore, I suggest we do this as soon as 0.5 is released. Any objections? Priority increased to reflect that. (I don't think we should do this for 0.5.)

  • Hammer Bro.

    Hammer Bro. - 2009-06-01

    Yes, I wholeheartedly agree that some messages should be less common than others, since rarity is a great way to add replayability; we just need more messages before rarity makes much sense. And having these stored as a separate text file is a great way to encourage additions.

    Also, what's the policy on cultural references? Obviously we don't want to use arcane inside jokes, or just become entirely a pop culture reference, but are ones of the hopefully universally recognizable nature like the few I used acceptable or should we try to avoid them entirely? (Not that I have any extra ideas at the moment; it just may be a good idea to set a policy early on to prevent growth in the wrong direction.)

  • dpeg

    dpeg - 2009-06-01

    hammerbros: have a look at the Singing Sword speech. We do have some references but I would claim that they work _without_ knowing the reference. If a player gets it, then all the better.


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