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From: Lemuel P. <lem...@gm...> - 2007-07-20 17:26:44
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> >> > I'd be very unhappy with design decisions that leave my XL 16 > >> > character trapped in a vault just because all my scrolls of teleport > >> > were trashed by a dragon[*] and I hit a bad teleport trap. > >> This is also my POV but I felt there'd be differences here :) > > > > I have to agree with this view. > > OK, I've been convinced. Since this seems to be the consensus, below are versions of my vaults where trapping was possible, with escape options. Lemuel ################################# #An Ice Statue vault NAME: ice1_lemuel MONS: ice statue TAGS: no_pool_fixup ORIENT: float KITEM: ? = scroll of teleportation KFEAT: ? = * SUBST: * : *$ SUBST: * = |:5 * . SUBST: T = TU SHUFFLE: xb/cc MAP xxxxxxxxx xbbbbbbbx xb***?*bx xb*****bx xb.....bx xb.....bx xb.....bx xb.....bx xbwwwwwbx xbww1wwbx xbwwwwwbx xb.....bx xb.....bx xb.....bx xb.....bx xb.....bx xbT.@.Tbx ENDMAP #################################### #hidden cave vault, possibly with statue NAME: statuecave_lemuel ORIENT: float DEPTH: 7-27, Lair, Crypt MONS: ice statue/orange crystal statue SHUFFLE: 1|/!* SUBST: *: *$ SUBST: ?: x. SUBST: !: . MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxwwwxxxxxxxxxxxx xxxxxxxxxxxxxxxxxwwwwwwwxxxxxxxxxx xxxxxxxxxxxxxxxwwwwwwwwwwwxxxxxxxx xxxxxxxxxxxxxwwwwwwxxxwwwwwxxxxxxx xxxxxxxxxxxxwwwwwwxxxxxxwww>1xxxxx xxxxxxxxxxxwwwwxxxxxxxxxxwww??xxxx xxxxxxxxxwwwwwxxxxxxxxxxxwwww??xxx xxxxxxxxwwwwxxxxxxxxxxxxxxww|||xxx xxxxxxxxwwwxxxxxxxxxxxxxxxxw|||xxx xxxxxxxwwwxxxxxxxxxxxxxxxxxxxxxxxx xxxxxwwwwwxxxxxxxxxxxxxxxxxxxxxxxx xxxwwwwwwwwwxxxxxxxxxxxxxxxxxxxxxx wwwwwwwwwww....................... ..wwwwwww......................... ....wwww.......................... ......w........................... ENDMAP ##################################### # Dragon's cave # NAME: dragon1_lemuel ORIENT: float DEPTH: 9-20, Lair MONS: dragon, ice dragon KITEM: + = scroll of teleportation KFEAT: + = * SUBST: ! : ?x SHUFFLE: 1?/2W SUBST: 2=2:20 1 SUBST: ? : wl SUBST: * : $*| SUBST: W : w MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx!!!xxxxxxxxxxx xxxxxxxxxxxxxxxxx..????.....xxxxxx xxxxxxxxxxxxxxx....???...1.*+xxxxx xxxxxxxxxxxxxx......???..$$**xxxxx xxxxxxxxxxxx.........????$$!!xxxxx xxxxxxxx.............??????!!!xxxx xxx......xxxxx........????!!!!xxxx xxx.xxxxxxxxxxx.......???!!!!!!xxx xx..xxxxxxxxxxxxxx...????!!!!!!xxx xx.xxxxxxxxxxxxxxxxxxxx!!!!!!!!xxx xx.xxxxxxxxxxxxxxxxxxx!!!!!!!xxxxx xx....xxxxxxxxxxxxxxxxxxx!!!xxxxxx xxxxx.xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP [River Lethe -- add a hatch in upper left chamber.] ############################################# # Elven Outpost # # 50-50 chance of spiral arms, 50-50 chance of a moat # # No loot but the elves' gear, but at the depth this appears that may be good # NAME: elves_lemuel DEPTH: Dungeon: 8-20, Orc: 1-4 MONS: deep elf soldier/w:4 deep elf fighter MONS: w:20 deep elf mage/deep elf conjurer/deep elf summoner SHUFFLE: ?:/bb SHUFFLE: :;/ww SUBST: ? : . SUBST: : : . SUBST: ; : . MAP .?.....???.. ?.;;;::;;;?. ?;;::;;;;;;. ?;;bbbbbb:;. .:;b1111b:;. .:;.1221>;:. .;:b1111b;:. .;:bbbbbb;;? .;;;;;;::;;? .?;;;::;;;.? ..???.....?. ENDMAP ######################################################################################### # Aren't you glad you're a merfolk/a high-level kenku/wearing those boots of levitation? # # by Lemuel # NAME: water_maze TAGS: no_pool_fixup DEPTH: 5-27 KITEM: > = any good item MAP ...wwwwwwwww... ..wwcccccccww.. .wwccwwwwwccww. wwccwwcccwwccww wccwwccwccwwccw wcwwccwwwccwwcw wcwcc*wcwwccwcw wcwc*>*ccwwcwcw wcwcc*ccwwccwcw wcwwcccwwccwwcw wccwwccwccwwccw wwccwwcwcwwccww .wwccwwwcwccww. ..wwcccccwcww.. ...wwwwwwwww... ENDMAP |