From: Nicholas F. <ple...@gm...> - 2017-05-31 00:15:37
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If you want to reduce inventory item types to reduce inventory pressure, I would strongly consider just removing types, rather than combining them willy-nilly. Is a potion with three different unrelated effects really a good design, something that would be added to the game on its own merits? Or is it just an appeal to crawl's history? On 30 May 2017 at 17:08, David Ploog <dp...@ma...> wrote: > On Tue, 30 May 2017, Alex Jurkiewicz wrote: > > I like the idea of having fewer potions with broader use cases. It will >> make deciding when to use a potion much harder. >> >> Rather than offering the player two levels of quaff menu (which this >> proposal seems to do), I suggest changing potions to apply ALL the effects >> at once. A potion of power would give might, agi and brill. Etcetera... >> > > Agreed to both. I think that's a good idea. > > > (Inventory pressure also doesn't present interesting choices: there are >> always enough "strategic" items in a player's inventory which can be >> dropped without concern. It just makes the player backtrack more, which is >> a tedious activity.) >> > > Inventory pressure *could* provide interesting choices. In Crawl it > doesn't, because you can stash items for later. In this sense, the limit of > 52 items is a crutch. However, I am absolutely against allowing unlimited > inventories. (Once possible, everyone will carry everything that might be > remotely sensible to carry which is basically: everything. Browsing through > the inventory list would be that much more painful.) > > If you want to solve this problem, then it would be necessary to dig > deeper, I am afraid. One solution is a tough clock (such as Crawl has), but > I'm sure that a branched dungeon layout like Crawl's forbids that. > Another approach to force decisions is something I mentioned before: items > dropped or left on the ground disappear. > > However, I think the best course is to slowly combine items. This will > reduce inventory pressure little by little, too. > > Cheers, > David > > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Crawl-ref-discuss mailing list > Cra...@li... > https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss > |