|
From: <gi...@cr...> - 2012-02-27 22:39:55
|
via 3173c5e96bf67ff8a23c018c8fae88e9f45837c5 (commit)
from d5d158e38a12b9d1c37f48756e3325248cdc289a (commit)
-----------------------------------------------------------------------
commit 3173c5e96bf67ff8a23c018c8fae88e9f45837c5
Author: David Lawrence Ramsey <dol...@us...>
Date: Mon Feb 27 16:33:25 2012 -0600
Remove high-int spellcasters' sensing Detect Creatures.
The Detect Creatures effect is rare now that it isn't a generic spell,
so this should no longer be needed.
-----------------------------------------------------------------------
Summary of changes:
crawl-ref/source/spl-goditem.cc | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/crawl-ref/source/spl-goditem.cc b/crawl-ref/source/spl-goditem.cc
index f226dab..d2ca2d5 100644
--- a/crawl-ref/source/spl-goditem.cc
+++ b/crawl-ref/source/spl-goditem.cc
@@ -555,11 +555,6 @@ int detect_creatures(int pow, bool telepathic)
creatures_found++;
_mark_detected_creature(*ri, mon, fuzz_chance, fuzz_radius);
}
-
- // Assuming that highly intelligent spellcasters can
- // detect scrying. - bwr
- if (mons_intel(mon) == I_HIGH && mon->can_use_spells())
- behaviour_event(mon, ME_DISTURB, MHITYOU, you.pos());
}
}
--
Dungeon Crawl Stone Soup
|