From: a s <uni...@gm...> - 2010-03-01 16:50:22
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By design, it's very easy to make new levels for Sprint--you just replace entry.des, which is pretty easy for even a non-programmer to do. I can make more levels for Sprint and I would also love for other people to make new levels too. That's why it's called "Dungeon Sprint 1"--I hope there will be some sequels (with new levels) in the future! On Mon, Mar 1, 2010 at 11:46 AM, Robert Burnham <bur...@gm...>wrote: > I rather enjoyed dungeon sprint, but I can foresee (in a week or so) when > playing on the same map with the exact same monster placement will get very > old very fast. Sprint on the randomness of dungeon crawl would be awesome > (perhaps make each level 1/2 as large?, idk if that's easily possible). > > Regards, > Robert Burnham > > > > On Mon, Mar 1, 2010 at 10:41 AM, Abraham Lewis <abr...@gm...>wrote: > >> I wonder if it would be worth making a sprint an option for Dungeon Crawl >> itself. "Press > to make this a 'Sprint' (very short) game." >> >> On Sun, Feb 28, 2010 at 5:46 PM, Marc H. Thoben < >> cra...@ml...> wrote: >> >>> On 28.02.2010 19:41, Marc H. Thoben wrote: >>> > On 28.02.2010 18:31, a s wrote: >>> >> With a lot of help from Napkin on using git, I have made Dungeon >>> Sprint >>> >> based on git master instead of based on 0.5.2; the source code is >>> >> available for download on this page: >>> >> >>> >> http://sites.google.com/site/crawlvariations/dungeon-sprint >>> >> >>> >> ...and dungeon-sprint is now its own branch in git. >>> > >>> > To be precise: >>> > >>> > Branch "dungeon-sprint" on git://git.develz.org/crawl-ref.git >>> > >>> > Read the log here: >>> > >>> http://git.develz.org/?p=crawl-ref.git;a=shortlog;h=refs/heads/dungeon-sprint >>> >>> And bug-fixed version (now with Orb!) installed on CDO. >>> >>> Enjoy! >>> >>> Marc >>> >>> >>> ------------------------------------------------------------------------------ >>> Download Intel® Parallel Studio Eval >>> Try the new software tools for yourself. Speed compiling, find bugs >>> proactively, and fine-tune applications for parallel performance. >>> See why Intel Parallel Studio got high marks during beta. >>> http://p.sf.net/sfu/intel-sw-dev >>> _______________________________________________ >>> Crawl-ref-discuss mailing list >>> Cra...@li... >>> https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss >>> >> >> >> >> ------------------------------------------------------------------------------ >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Crawl-ref-discuss mailing list >> Cra...@li... >> https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss >> >> > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Crawl-ref-discuss mailing list > Cra...@li... > https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss > > |