From: Jesse L. <do...@to...> - 2010-02-27 19:36:27
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On Fri, Feb 26, 2010 at 02:57:10AM -0600, Jesse Luehrs wrote: > Okay, so... we're getting quite close to having something releaseable > here(: These are the things that I think need to be fixed before we > start actually looking at a release: > > - Demonspawn revert needs to be finished (sorear is working on this). > - Final decision needs to be made about IOOD balance (dpeg says it's > probably okay, but it'd be nice to get some actual playtesting > reports). > - Look over troves one last time, as they've had quite a bit of > development done on them recently. > - Open bug reports on Mantis that really need to be fixed before > release: > - #868: Ice Form merfolk, wearing (stat mod) boots, going in water, > stat permachanges > - #656: Jiyva Piety suddenly increasing to maximum > - #623: Inscribing on daggers causes inscrition to appear in the wrong > place > - #362: Kraken tentacles on land look *really* weird, especially in > Tiles > - #719: The new book glyph shows up borked in the command help > - #378: Books on the ground, in a big stack, have the wrong glyph > - There are several other bug reports that would be really nice to have > fixed before release, but I'm not sure if it would really be feasible; > these include #587, #771, and #839 from jpeg's list above, as well as > anything else tagged "0.6 target" on Mantis. > > If everything goes smoothly, we should be able to get a prerelease out > for final testing by March 8 (this gives us about a week and a half to > this stuff worked out), and then an actual release once we're satisfied > with the stability of the prerelease. > > Thanks a lot to everyone who has been helping with this last effort at > bugfixing! Alright, after another awesome round of bug fixing, here's what we're left with: - Trove fixes (Jude is currently working on this) - Wizlab loot balancing - #941: Cannot run tiles from path with umlaut characters - #646: Jiyva Piety suddenly increasing to maximum The remaining issues that would be nice to have fixed but aren't release blockers include: - #956: Orbs of destructions do not destroy closed doors - #951: Make Slouch not damage sleeping opponents - #587: infinite loop with '`', ending in starvation - #771: Crash upon attempting descend stairs to Hall of Blades - #839: infinite loop due to plan 9 generating a full-rock level And things that are probably good but would be nice to have feedback about: - IOOD balance - Make sure the DS revert didn't break anything - Piety pool and amulet of faith mechanics - Tiles slowness should be fixed, someone who was having issues before should confirm this Thanks! -doy |