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From: David P. <pl...@mi...> - 2008-12-07 14:07:43
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On Sun, 7 Dec 2008, Matthew Cline wrote: > On Sunday 07 December 2008 04:48:14 am David Ploog wrote: > >> You mean it is counter to the flavour? As I see it, they accept the >> presence of Magic (you have to in the dungeon) but prefer to >> produce their magics in a way different than casters. If you want, >> in a manual way rather than an arcane way. Drawing cards seems to >> be 'manual' too (which is why it falls under Evocations, I guess.) > > Hmmm. The randomness of drawing cards would be counter to what I see > as an exactness on the part of someone who works with machines and > contraptions. On the other hand, maybe they could rig traps out of > decks. That would be interesting. I wouldn't draw the distinction between "magic -- non-magic" and also not between "random -- reliable". I'd draw the line between "brain -- hand" or also "Int -- Dex" (the latter is not really achievable right now). >> Do you have more concrete ideas on the potions->recharge theme? > > That was just an example to stimulate brainstorming, but a > value-in-potions times a constant to value-in-charges would be easy > to do: using a multiplier of 2 would turn one potion of cure mutation > into one charge of a wand of healing or three charges of a wand of > digging. Sounds interesting. > Also, moving around charges between wands would be a good idea for a > class that was supposed to make good use of them, at least between > wands of the same type so you'd only need to carry one wand of each > type. Of course, we can't give any class-dependant abilities. I see two potential solutions: (a) you get this ability with high enough Evocations skill, and/or (b) there is a misc. item doing that. The same goes for the potion->recharge ability. David |