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From: Matthew C. <zel...@us...> - 2008-12-07 06:43:55
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On Saturday 06 December 2008 07:55:17 pm David Ploog wrote: > Two activists have put together a new class, the Artificer. This is > a class starting with a good feeling for technical stuff, which in > Crawl translates to Evocations, Traps & Doors and Crossbows. (The > Evocations being most important, I guess.) They start with two > wands (one being of random effects, the other one a minor tier wand > to be chosen). Unless Artificers are given a way to recharge wands I would think that they should be given some sort of rod. ToME3 has plans for an wand centered Alchemist class which can recharge wands using potions. Also, this could be a good class for implementing a player-set-traps, since mechanical traps would fit in with artificing and also fit in with their starting Traps & Doors skills. > I think that the class adds interesting gameplay: it would be an > ideal choice for players intending to go with misc. items and/or > with Nemelex. I don't think that "artificer" would go well with drawing magical cards out a deck created by a god, but maybe that's just me. -- Give a man a match, and he'll be warm for a minute, but set him on fire, and he'll be warm for the rest of his life. Advanced SPAM filtering software: http://spamassassin.org |