|
From: Josh <doc...@ya...> - 2008-04-09 18:39:07
|
How about we just give a CHANCE at stabbing the paralyzed monster, and let the chance be governed by ranks in Fighting (thus requiring a character to split his skill ranks further). Cheers, ---J --- David Ploog <pl...@mi...> wrote: > Hi all, > > during the TSO implementation, we (dolorous and me) > settled for allowing > paralysed monsters to be stabbable. The advantages: > * very much fitting > * TSO conduct > > The disadvantage: > * completely broken > > The problem is of course not the wand of paralysis > but the spell (as usual > in such cases). There are several solutions to the > problem I can see, but > we should definitely take one. Leaving things as is > would be game breaking > (Stalkers start with Paralysis in their book, for > example). > > a) return to the old state; just declare attacking > paralysed monsters to > be a violation of the TSO conduct > b) replace the Paralyse spell with something > different (in general, not > just in the Stalker spellbook) > > Of course, a) would be the simple solution but I > _always_ wondered why I > can't stab paralysed monsters. (I figured out later > and should have > thought of it here.) If someone has a better > solution for a), for example > a nice spell to help in b), that would be really > nice. > > David > > ------------------------------------------------------------------------- > This SF.net email is sponsored by the 2008 > JavaOne(SM) Conference > Don't miss this year's exciting event. There's still > time to save $100. > Use priority code J8TL2D2. > http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone > _______________________________________________ > Crawl-ref-discuss mailing list > Cra...@li... > https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com |