What if gaze attacks couldn't be used if you were invisible?
Currently, I don't find much point to using invisibility, and this seems like it could be a logical and useful perk.
And a way of dealing with giant eyes, eyes of draining, shining eyes without res mut.
Eyes of devastation could still attack, as their attack doesn't seem like something they'd really need to see you for.
Thoughts?
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Well, all eyes except the giant eyeball have M_SEE_INVIS, which sort of makes sense (keen eyesight and all that). The eyeball exception is probably there to be nice.
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Something about eyes might have to be changed, but invisibility doesn't really make a lot of sense. Dropping priority in preparation for closing this.
I actually like this. Would be nice for the proposed basilisk with petrifying gaze as well. I'd like it more if the eyes were "weak" than "strong" against invisibility, it would be very flavourful and it would be something that the player *could* do instead of being something what the player *couldn't* do against them.
--Eino
moved to wiki http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monsters:misc