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From: Gregor K. <gr...@gm...> - 2002-10-03 11:38:39
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Hey folks;
This is my first message to this list, so I think I may introduce myself a
bit. My name is Gregor Kasieczka and I'm an Austrian schoolboy.
I'm learning Perl for some months now, and I especially want to learn some
ways of proper coding and how to particip in bigger projects. And I think the
cplproject combines this with a lesson in teamwork and much fun(at least I
believe so)
Now to the real(TM) thing (-;
> James (Mastros) has suggested object oriented game design, and I think it
> is a good idea. I have thought this through and I am starting to get a
> picture of the game structure in my head. The only problem that I have
come up
> so far is the algorithm for wall generating: should the game world map be
> more like a room based (like a plan of a house with big areas ("rooms")
and
> narrow passages ("corridors") -- much like nethack) or should be a more
> open area.
If we really go a Fantasy/Perlmonks based way, I would say that
rooms/corridors are easier for cities, dungeons and building. For the outside open areas
are required, but theoretically a big area is nothing else than a very big
room, so it may be easier that way? Anyone else?
> * overall program design (standalone/bundled into one or with
> client/server architecture?) [I would like to be going for client/server,
> because that would allow easier further extensions, IMHO]
I also think client/server, split up so, that the client only collects the
input of the user and receives the answers from the server(so a very thumb
client)
This would IMHO bring the advance that we can code some different clients,
and it also makes it possible to maybe add a grapphical client lateron...?
Or, when you say web-based game.. do you mean HTML based, or just like any
client/server based game?
Ciao Gregor
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