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From: Petras K. <mox...@de...> - 2002-10-03 10:41:19
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Hello,
> It's been pretty quiet lately. Is there anything that can be done to
> get things going again? I know a few people are working on the web
> site, but how are things coming with ideas for the game?
I am sorry that I have been exceptionally busy for the past week, but things
are sorted out now and should be able to put more work into this project.
James (Mastros) has suggested object oriented game design, and I think it is
a good idea. I have thought this through and I am starting to get a picture
of the game structure in my head. The only problem that I have come up so
far is the algorithm for wall generating: should the game world map be more
like a room based (like a plan of a house with big areas ("rooms") and
narrow passages ("corridors") -- much like nethack) or should be a more open
area.
I think for our first task we should make it possible for people to move
around the game world without much interacting (except probably bumping into
walls :). While this might seem like a pretty easy thing to do, there are a
lot of issues to be decided here:
* how we are going to store data (DB? XML? DBM? any others?)
* overall program design (standalone/bundled into one or with
client/server architecture?) [I would like to be going for client/server,
because that would allow easier further extensions, IMHO]
We have decided that we are going to make web-based game, but I think we
should provide some sort of API for future possibilities... Designing the
structure with this in mind can affect the whole game implementation.
Once we have solved these issues, we can start the actual coding ;)
Oh, by the way, how is our website doing? Any progress? (Dave -- have you
done anything on this?)
Petras Kudaras
aka moxliukas
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