To avoid the close bug - Megs viewer animates the
rendering using as background thread . when this writes
to the screen while a resize is going on things go bad.
Close bug has been fixed bi making it non modal . The
Resize is due to the 3D device invalidating on a Reset and
the control and GraphicMesh not restoring things properly.
Also we should pause things by hooking the device.Resize
events.
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Close bug has been fixed bi making it non modal . The
Resize is due to the 3D device invalidating on a Reset and
the control and GraphicMesh not restoring things properly.
Also we should pause things by hooking the device.Resize
events.