http://sourceforge.net/tracker/?func=detail&aid=2825161&group_id=207820&atid=1003219
"It doesn't remember the postion of objects moved with the sine behavior
(forget's the sine'd value, or offset, i think)
It doesn't remember which meshes were loaded (.mesh files created with the
editor)
-probably more stuff too :D"
More stuff being static physics objects change position with each quickload.