Create any condition and add an action: "Sprite1: Set angle to Sprite1.Value('Blah')"
Then change the expression to ".Value('Blah')".
The action containing the expression disappears.
".Value('something')" makes any condition or action containing it disappear.
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user_id=1913706
Originator: NO
I'll look in to this bug, but use one of the following shortcuts:
Sprite('Blah')
or just
'Blah' (which is identical to Self.Value('Blah'))