On load, images are always displayed at axis 0,0. Line of concern is ctx.drawImage(frameimg, 0, 0). We are using a number of images, including sprites with filled color, they appear squashed in the upper left and hand corner not long before being laid out correctly. We have only a matter of days to launch our game for a client. And we're hoping the developers of Construct2 might make this a priority. Essentially for each runtime we can update script to show images off the stage by setting points to -6000, however, I think a cleaner way would be to hide images until their laid out correctly then show them? Look forward to your reply on this. Thanks, James.