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#1129 Animation direction and angles work weirdly together.

Suggestion
open
Davo
5
2010-01-11
2010-01-11
No

I think I tried to bring something like this up earlier but was a bit confused myself as to what I was asking for...

It seems that locking animation angles removes the ability to give a sprite an angle (version 0.99.62), and unchecking that box kind of works if an event always forces a sprite to set to an animation angle. Have that event not be executing every tick will defualt the animation direction.

My suggestion is that Construct should simply allow making a sprite physically angled when you've "locked animation angles". As it is now, I've had sprites suddenly start being upside down when I turn the other direction when locking the animation angles is off and I always force animation angle through an event. Being able to angle a sprite without it ever wanting to auto-change the animation direction would be dandy.

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