-Removed error message looking for old background in console
-Spelling errors have been fixed
-GameplayPanels now load quicker(levels are now stored at startup opposed to loaded during gameplay)
-Pack:5 Level:14 has been made more difficult
-The 'help' button has been removed from the main menu
Graphics:
-Upgraded to Nimbus
New Features:
-LevelCreation now supports theme-changing
-A time-based, "star-system" has been incorporated to add a new objective to the game
-GridPointer GameObject has been introduced
---The flow of objects being removed will follow the direciton of the arrow
-Pack 6 has been filled
-The save button in LevelCreation has been made more user friendly
-Previously created levels can now be tested directly from the dropdown bar without being loaded first
Coding Changes:
-Buttons in the menu button are no longer stored in a seperate JPanel but directly added to the MainMenuPanel
-New classes, Level & CustomLevel, have been added to handle new features
---References to packs, levels, and Custom Level names are now stored in these classes as well
-New 'Ghost' GameObjects to assist the introduction of the GridPointer object
-New Abstract 'Easel' class to consolidate paintComponent methods
-GameObject removal from the grid again overhauled (now Timer based, not recursion based)
-Levels are now saved using a Char system opposed to using an Integer system
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Bug Fixes:
-Removed error message looking for old background in console
-Spelling errors have been fixed
-GameplayPanels now load quicker(levels are now stored at startup opposed to loaded during gameplay)
-Pack:5 Level:14 has been made more difficult
-The 'help' button has been removed from the main menu
Graphics:
-Upgraded to Nimbus
New Features:
-LevelCreation now supports theme-changing
-A time-based, "star-system" has been incorporated to add a new objective to the game
-GridPointer GameObject has been introduced
---The flow of objects being removed will follow the direciton of the arrow
-Pack 6 has been filled
-The save button in LevelCreation has been made more user friendly
-Previously created levels can now be tested directly from the dropdown bar without being loaded first
Coding Changes:
-Buttons in the menu button are no longer stored in a seperate JPanel but directly added to the MainMenuPanel
-New classes, Level & CustomLevel, have been added to handle new features
---References to packs, levels, and Custom Level names are now stored in these classes as well
-New 'Ghost' GameObjects to assist the introduction of the GridPointer object
-New Abstract 'Easel' class to consolidate paintComponent methods
-GameObject removal from the grid again overhauled (now Timer based, not recursion based)
-Levels are now saved using a Char system opposed to using an Integer system