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#13 not working: Diablo III / Sins of a Solar Empire:Rebellion

v0.3
open
DLLs (7)
5
2012-07-13
2012-07-11
uxlapoga
No

for Sins, debug info is this

Color Clutch v0.3 debug log opened on 07/11/2012 @ 05:07:49
Success: Redirecting CreateProcessA() [0x71C39124] to detour [0x71C3100F]
Success: Redirecting CreateProcessW() [0x71C39330] to detour [0x71C3100A]
Success: Redirecting CreateProcessAsUserA() [0x71C39334] to detour [0x71C3102D]
Success: Redirecting CreateProcessAsUserW() [0x71C39338] to detour [0x71C31028]
Success: Redirecting CreateProcessWithLogonW() [0x71C3933C] to detour [0x71C31032]
Success: Redirecting CreateProcessWithTokenW() [0x71C39340] to detour [0x71C3103C]
Success: Redirecting ID3D9::CreateDevice() [0x6E42AF69] to detour [0x71C31050]
Success: Redirecting ID3D9::CreateDeviceEx() [0x6E4274AD] to detour [0x71C31023]
Success: Redirecting SetGammaRamp() in ID3D9::CreateDevice() [inst: 0x00399AEC]
Success: Redirecting SetGammaRamp() in ID3D9::CreateDevice() [inst: 0x087D756C]

i'm not sure if that info help, but it appears to me that the LUT is being overwritten after the initial loading screen.
So it's not instantly messing up the LUT, because i can increase/decrease gamma with keyboard shortcuts for about 2-5 seconds after start.

Discussion

  • Sole Architect

    Sole Architect - 2012-07-13

    Diablo III appears to be in the same camp as SC2. That is, Blizzard has intentionally made it difficult to interfere with their game, and thus it will not be supported until I find a way around it. As I don't own SC2 or D3, I have to rely on other friends with programming experience to delve into it at their discretion. Until a fix is available, I recommend using "Windowed Fullscreen" mode, which should hold color calibration (it did during the D3 Beta).

    I will look into Sins of a Solar Empire as I believe I can get a demo for that.

     
  • Sole Architect

    Sole Architect - 2012-07-13
    • assigned_to: nobody --> yoitsmeremember
     
  • Sole Architect

    Sole Architect - 2012-08-16

    I want to verify, was the issue with the original Sins of a Solar Empire? Or is it with the newer game, Sins of a Solar Empire: Rebellion? Or both?

     

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