From: Christian L. <cla...@fe...> - 2005-05-18 15:24:39
|
Hello everyone, I hope everyone what attended E3 enjoyed it. On our side, Guillaume implemented some more conformance test fixes, while I added a new UI for physics shapes manipulation. More details below. Regards, Christian The very latest version is available from: http://www.feelingsoftware.com/colladamaya/LatestColladaPluginForMaya.zip Latest changes: 18/05/05 (cla...@fe...) Physics: Created a physics shape UI and a bunch of scripts, to facilitate the creation, placement and visualization of physics shapes. The mel script that displays the UI is called physicsShowShapesWindow(). More details to eventually be documented in the readme. Note that physics shapes are not yet exported. Physics: Fixed a run-time warning, due to adding the shapeType attribute twice (the first time implicitly as part of enumAttr.create()). 17/05/05 (gla...@fe...) Conformance Test 06-006-00: Camera Animation. Adding support for custom formulas when exporting and importing plug values. This is needed for the export of the horizontal field of view, which is the result of a formula including two possibly animated plug values. Implemented the export/import of the camera parameters animation: YFOV, ZNEAR, ZFAR, LEFT, RIGHT. Using plugs directly on the dependency graph, force the creation of the animation curve for non-keyable attributes. Resolved a small regression during translation animation sampling. Conformance Test 06-005-00: Light Animation. Added export/import of animations of the following light parameters: color, angle, falloff_scale. Penumbra and intensity are not within the 1.3.0 specifications. Conformance Test 06-017-00: Per-Vertex Position Animation. I assume that the targets for per-vertex animations can be indexed as each element in the vertex list in mesh of the geometry library using the matrix notation. Implemented export and import of the vertex position animations, by refactoring the animation library class to allow for the export/import of plug arrays, with a given count. Unlock the vertex normals by default so that the animation looks correct. Verified with the conformance tests for possible regressions. |