From: SourceForge.net <no...@so...> - 2009-06-23 17:50:05
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Bugs item #2811009, was opened at 2009-06-23 17:50 Message generated for change (Tracker Item Submitted) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=735983&aid=2811009&group_id=136478 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Generic Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Guillaume Laforte (glaforte) Summary: Homogeous Coordinates are not normalized Initial Comment: I am using 3D Studio Max 2008 and when i export Animations Using Baked Matrices.. The Homogenous Coordinates are all zeros (0s). which in trun collapses the whole skeleton when animated using Keyframe data (Matrices). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=735983&aid=2811009&group_id=136478 |