I'm trying to wrap Sphinx with a C++ class API. Got stuck on an expectation for some files with .ccode, .pcode, .dcode and .xcode extensions. Are these somehow related to the .var and .vec files? Any help from anywhere appreciated.
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Anonymous
-
2001-07-01
These files include the mixture waights in all states of all models. The people at sphinx say the wights are written in 32bit integers so they will take considerable time to load by the decoder. So insted they presented a tool that convert all these file to a binary dump file called sendump with 8bit integers. you shoud use the arguments (-sendumpfn sendump) and (-8bsen TRUE)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I'm trying to wrap Sphinx with a C++ class API. Got stuck on an expectation for some files with .ccode, .pcode, .dcode and .xcode extensions. Are these somehow related to the .var and .vec files? Any help from anywhere appreciated.
These files include the mixture waights in all states of all models. The people at sphinx say the wights are written in 32bit integers so they will take considerable time to load by the decoder. So insted they presented a tool that convert all these file to a binary dump file called sendump with 8bit integers. you shoud use the arguments (-sendumpfn sendump) and (-8bsen TRUE)