I'm working on integrating Pocket Sphinx 5 pre alpha into the Unity3d game engine (something that's been mentioned a number of times in this forum). In order to get this working in the default Unity editor, I've had to recompile the dll with the platform set as x64 Release version in Visual Studio 2013. Unfortunately, when I compile everything in this way, pocket sphinx crashes when executed in command prompt (I'm on Windows 8--I'm not happy about it either) and fails to run in Unity.
Does anyone have any suggestions for ways in which I can compile this version of Sphinx correctly in 64bit architecture?
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Hey all,
I'm working on integrating Pocket Sphinx 5 pre alpha into the Unity3d game engine (something that's been mentioned a number of times in this forum). In order to get this working in the default Unity editor, I've had to recompile the dll with the platform set as x64 Release version in Visual Studio 2013. Unfortunately, when I compile everything in this way, pocket sphinx crashes when executed in command prompt (I'm on Windows 8--I'm not happy about it either) and fails to run in Unity.
Does anyone have any suggestions for ways in which I can compile this version of Sphinx correctly in 64bit architecture?
Provide crash stacktrace. Provide logs to understand at what point it crashed. Try in debug mode first.